When the Ministry of Education goes back on its promise to keep Ooarai Girls Academy open, the task of
saving the five-mile-long Academy Ship from the wreckers falls to Miho and her barely-seasoned tankery
team. However, things go off track almost immediately. While the Oorai tank crew may have won the high
school tournament, they’re now facing a larger and more experienced university team, and if they fail,
their armored vehicles will be forfeit! Will they be swapping their tanks for the memories? It’s
possible, but winning a tank battle is all about tactics and teamwork, and the fledgling Ooarai
students have more friends and allies than anyone suspects.
(Source: Sentai Filmworks)
I knew I'd be at least entertained, because veteran creator/director Tsutomu Mizushima knows how to make a fun anime. _Girls und Panzer der Film_ is in some sense the _Redline_ of tank combat. The entire latter half is a nonstop battle between a sprawling, cartoon cast and their mighty armored vehicles. With $20M in the bank, it surpassed the Japanese box office earnings of _Madoka: Rebellion_, making it a force of otaku culture I knew little about. If anime of the past depicted the horror and pointlessness of war (_Gundam_) and promoted consumerism as the antidote to an ingrained war culture (_Macross_), _Girls und Panzer_ goes a step further to abstract military combat from war itself. With my disbelief suspended by the industrial power of a construction crane, the "way of the tank" is a bloodless and completely safe women's team sport, professionally organized and practiced in high school. Nevermind the live ammunition and urban destruction. The ultimate basis of moe is idealized nostalgia; a return to youth, innocence, and a past that never really existed. _Panzer_ is moe for doe-eyed children of course, but also for WWII-era armored vehicles and the quaint nationalism they evoke. The tank fetishism is thick. Each crew is a cartoon of their nationality. The English crew sips earl grey as they work, the proud Russians sing their native folk songs, and a Finnish girl strums her kantele mid-combat. The battle has them zipping across the named districts of an amusement park like Wild West Town and Nostalgic Japan Town. It's a childish and hyper-sanitized rebranding of WWII, but that's the whole point. You can almost picture the hands of children gripping the tanks as they bound through the air and powerslide into the enemy: Vroom vroom! Kapow! _Girls und Panzer_ is an otaku's tank playset. There's an innocent joy to the tank-sport, purified of complexities like logistics, infantry, artillery, air, and more importantly, death, consequences and morality. Perhaps that's the natural endpoint of otaku culture's pacifist streak**, or perhaps it's merely the anime analog to the popular _World of Tanks_ and _War Thunder_, which are just as innocent, glamorized and sports-like in their interpretation of WWII as _Girls und Panzer_. ** additional background info: ~!Many early anime creators spent their adolescence in the anti-occupation, pro-communist protest movement, such as the founding members of Studio Ghibli, Mamoru Oshii, and so on. Many foundational otaku anime, such as Nausicaa, Gundam and Macross, show a simultaneous glamorization and rejection of war, as well as an apparent fetishism for the aesthetics of fascism. What's life without a little contradiction?!~