Active Raid: Kidou Kyoushuushitsu Dai Hakkei

Active Raid: Kidou Kyoushuushitsu Dai Hakkei

An original anime set in a part of Tokyo that has descended into a quagmire, the story follows Unit 8 of the 5th Special Public Security Section's 3rd Mobile Assault Division — popularly called "The Eighth" — who don powered armor "Willware" exoskeletons to counter the rise in crime. Assistant inspector Asami Kazari is assigned to The Eighth with the task of assessing the unit's status and reporting it to her superiors. But her true goal is to rehabilitate this sloppy, haphazard, justice-less group.

(Source: Anime News Network)

Official Streaming Sources

  • Type:TV
  • Studios:Production IMS, Orange
  • Date aired: 7-1-2016 to 24-3-2016
  • Status:FINISHED
  • Genre:Action, Mecha
  • Scores:54
  • Popularity:12029
  • Duration:24 min/ep
  • Quality: HD
  • Episodes:12

Anime Characters

Reviews

Warptoon

Warptoon

Imagine the moment, when you or a friend has just finished watching a dark and humorless book or show. It can be hard to move on to a similar piece of entertainment without finding a way to mentally detach from the previous one. Many people would suggest finding something light-hearted or starting something that is easy to digest. This is how I began watching _Active Raid_, a show that in different circumstances I would consider not finishing. _Active Raid _is a 12 episode show that follows a police task force named "Unit 8". The unit is commonly seen and referred to by various government branches and members as a black sheep group, due to the heavy amount of collateral damage that follows the team's deployment. The unit is filled with oddball individuals that pilot exoskeleton mech suits called " Will Wear". The unit has many common character tropes from top to bottom. A rookie looking to make a name for herself (by agreeing to report on the unit to a higher up), two field agents that annoy each other to no end but inwardly respect one another, a well endowed female member who has a strange obsession or fetish( depending on how you interpret it), and the female commander who looks like a teenager. These characters, along with the rest of the unit, provide the heart of the show. They use any chance they get to throw a party or go drinking, they consistently become exasperated with the bureaucracy of their job, and help with a wide range of crisis. I can say firmly that my enjoyment comes solely from the characters and the situations they are put into. Whether it's a poker tournament, a cross dressing idol concert or a tribute show to the old mecha fandom of the 70's and 80's._ Active Raid_ is at its best when it allows the unit to work within the realm of the absurd, giving the characters a chance to comment on some of the ridiculous nature of the job. However, the show has many faults against the aforementioned praise. Mainly, that the police angle and villain add nothing of substance to the show. The police officer label that the show focuses on in its opening credits and during action scenes is for flash only. "Unit 8" does very little police work, if at all. Episodes 1 to 8 were the exact same format of a show with two halves. First, background of a unit member and then in the second half the unit is dispatched to resolve a conflict in progress because another prefecture or branch is asking for help. Active Raid attempts to have an overarching connection between the crimes from episode to episode, but the characters themselves do not put any of the pieces together until the climatic finale has been pressed upon them. This puts the show in an awkward position of minimizing Unit 8's police work , and using off day scenes to drive the story forward. Ironically, these scenes are far more interesting than any brief desk work that the individual members do. Creating a riff in the viewing experience for the audience, as some may realize (such as myself) that the main draw of the show - a police anime with mechs- is uncreative and dull. The villain, Mythos, is incoherently used to make a larger point that rigidness and the protocol of a government may put a country in harm's way. But the show in a clumsy manner, reveals information - along with a motive for Mythos- in the last three episodes of the show. While the shows earlier episodes poked fun at this theme, the lack of weight put toward the topic makes the whole finale taste like cold pizza. Provisional at best, but the audience would have preferred something warmer, something with a bit more depth than a teenage boy (Mythos) creating an online terror organization with other teenage boys(Bird, Dog) just to get revenge. While whole heartedly recommending Active Raid feels cruel, watching it with the caveat that the show does have a serviceable slice of life element to it seems fair. So if you do end up watching this show, go in with low expectations. It's a by the book experience that has decent chemistry between its characters, but falls under its own stupidity once you put some thought into the universe it presents. __Things of Interest__ - The [OP](https://www.youtube.com/watch?v=aTbEWUgs-UY) really grew on me. Especially when they introduced the 2nd half title card animations. - The homage to Super Sentai using mech suits in the unit was a nice touch. - The detail put into a software app Liko, and then Benu was also a great gesture. Showing the impact of the show in the ending credits with the two replacing one another was cute. - The fights scenes were well animated. The studio did a great job the the mech design, and giving them simple abilities that were easy to distinguish in the action. - This is only the first season, and the second season is announced for Summer 2016

Kusaja

Kusaja

Wait...doesn't this premise remind you of Patlabor or Psycho-Pass? A little, but only on the surface. In practice, it's a lot closer to a newly self-aware entry in Toei's old Metal Hero series. Think Winspector meets Dekaranger, except guest starring Bonzi Buddy. Or just Power Rangers. That said, without overthinking the material. Even Goro Taniguchi, who is one of the two directors involved, cautioned that this show wouldn't be anything like his previous projects. Story: Active Raid does not revolve around the life of a central protagonist or singular character. The story centers on the team as an ensemble cast. This show follows a rather old-fashioned storytelling approach, aiming for audiences with a nostalgic fondness for silly and formulaic Tokusatsu or Super Sentai series without a ton of depth nor intellectual pretense. Instead of a modern take on Patlabor or a dramatic sci-fi police procedural like Psycho-Pass, what we actually have here is a much less ambitious production. The misfit cops of Unit 8 have to deal with an uncooperative government bureaucracy in order to overcome wacky episodic threats through the use of power armor (Willwear) and ultimately face a juvenile mastermind. If that doesn't sound like something you would enjoy, then the series probably isn't going to work for you at all. Which means I cannot really praise the overarching narrative of Active Raid. Even the political elements are there to serve as either satirical gags or temporary obstacles through the use of hyperbole, rather than serious explorations of conflict. In the end, the underlying story is going to be predictable. However, one of the potential virtues about the episodic structure is that each week can be very different from the previous one. New elements will come and go, providing small surprises, inside jokes and quite distinct sources of amusement thanks to the rotating focus between the various members of the cast. If you didn't like a given episode, perhaps you'll enjoy the next. Or the one right after that. The episode previews do a good job of providing both explicit and implicit self-awareness about the inherent silliness of the show as well as various degrees of teasing concerning future events, although they usually tend to be a little misleading. If you didn't care for the first episode because it was trying to do too many things at once and the characters used some jargon, both of those particular concerns go away rather quickly. The specialized terms end up being mostly self-evident or irrelevant, generally used either for token procedures or to illustrate how police work is supposed to work. In other words, this isn't the kind of show where you really need to go look up a dictionary or glossary if you don't care about the technical details. Simply put, Active Raid isn't a show that takes its science or physics seriously, nor does it even try to present a game like poker in a remotely realistic manner. I would argue the single best episode of the show is the sixth one. That's Active Raid at its most effective. It deals with nostalgia for outdated giant robots that are no longer necessary in this fictional universe due to their fuel inefficiency, combining both a few goofy in-jokes for old-school fans of Super Robot anime as well as a couple of genuine emotional beats and an impressive use of 2D mechanical animation. If only the show had more episodes like that one, the resulting experience could have been a lot stronger rather than merely satisfactory. Character: When it comes to the characters almost all of them were technically adults, which is rather unusual (and welcome) compared to most contemporary anime. However, these are not exactly a bunch of serious professionals. Their way of dealing with crime, while sometimes surprisingly effective, was often only superficially following the rules and could directly or indirectly cause lots of property damage. The government doesn't think too highly of Unit 8 and, frankly, neither should the viewer for a start. As expected when it comes to such a goofy and unrealistic production, the show doesn't provide vast amounts of character development. Sure, there are a few situations which do give valid characterization to various members of the cast, such as the episode about the relationship between Sena and his former girlfriend as a notable example, but these are the exceptions. As much as it can be a double-edged sword, the series wasn't too interested in trying to handle powerful emotions or complex character arcs. That's not the name of the game here. Instead, it's simply more about how the individual displays of charisma, gimmicks, quirks and interactions create a superficially amusing dynamic between the members of the team and anyone else involved at any given time. That is most of what the show expects to offer its target audience and, if you can accept this, it is actually quite possible to develop a very basic liking for these individuals. Not every gag or quip is gold, to be sure, but that ultimately depends on your personal sense of humor. Let's take a quick look. Asami, the rookie cop, initially hoped to reform Unit 8 and turn it into a more disciplined outfit. As much as the random bits of Engrish in her dialogue might annoy certain viewers, they were also a pretty amusing quirk to other sectors of the audience. That is the sort of thing one must either take or leave when watching this show. Now, you might be tempted to expect the series to ostensibly focus on her dilemma and try to turn it into a Psycho-Pass style conflict of ideals. But that's not what really happens, further revealing the huge differences between how both series operate. Early episodes did establish this tension, yet they also started resolving the issue at the same time. In particular, the second episode already had Asami implicitly accepting Unit 8's methods. After that point, the rest of the team essentially keeps handling things in their own way and, effectively, ends up absorbing her in a gradual manner. Which is also pointed out near the end of the season, thus completing the process. Are these people just caricatures then? Not completely, since a few of them do have extra traits and occasional personal issues, which emerge after learning a little more about their lives or just by seeing them in action. In fact, I would have to say that Rin (the "Boss" of Unit 8) and old man Funasaka were arguably two of the best characters in the show at the end of the day. Not great ones, but decent. The episodes focusing on them were pretty good in this respect, and they still manage to get other nice scenes later on. Evidently, you do need to accept how someone like Rin will look young for her position. But, as a matter of fact, she does consistently behave like an adult. The same can't always be said about everyone else in Unit 8. While I was fine with all of that, I believe one character-related issue did admittedly tend to directly detract from the show, at least in this season: the main antagonist, Mythos. Mythos lacked presence, his personality was boring and the revelations about his background were not effective in creating much sympathy. Frankly, glorified computer hackers don't seem that much of a threat even as a concept. The single best thing you could say about him and the "organization" he created, Logos, is that they contributed to creating various entertaining situations. It's true other enemies, such as the ones known as "Dog" and "Bird" (rather silly codenames, of course), were slightly more fleshed out during the late stages of the season. But if there is one key thing that Active Raid absolutely needs to improve for the next series, it would be providing better villains and giving them more room to breathe. In fact, it would be easy to speculate about how such a positive change could also help expand the characterization for the heroes from its currently basic state into something more traditionally solid. In short, if you have come to Active Raid expecting much more than that, or as someone who needs very compelling characters as a strong anchor to hold your interest, then you are most definitely looking in the wrong place. Art: In terms of art and animation quality, Production IMS did some relatively consistent work by their own standards. The illustrator known as Tosh made everyone pretty when it came to the character designs and the production itself didn't collapse all of a sudden, unlike some of the worst IMS projects. The eventual physical release of the series will include fixes to the artwork and animation, but the broadcast wasn't too impressive. That said, I would argue the various animation changes to the opening and ending sequences over time were quite welcome. In particular, the ending had some amusing additions towards the final part of the show which contributed to the amusement value of the experience. The 3DCG Willwear suits were animated by Orange, one of the better studios in the anime industry for this kind of work. The actual designs have uneven visual appeal, but they do show variety (different in-universe companies produced them) and blend in quite well. In general, most of the mecha action sequences were well animated and merely competent rather than particularly exciting, often being employed as another part of the surrounding jokes rather than trying to be too intense. Sound: As for the OP/ED songs themselves, Akino and Bless4 were involved. They were alright. But what I liked the most was the background music by Kotaro Nakagawa. He gave the show's soundtrack the right kind of retro cheesy yet energetic vibe, which was a good fit for something like Active Raid that owes a lot more to the traditions of Tokusatsu and power armor heroes than to anything else. Overall: So, what would be my final word on Active Raid? It's fun and watchable with low expectations, but not for everyone. The first season isn't very appealing to modern anime fans. In addition, it has long been established that most of the real anime moneymakers come out in Spring and Fall. Active Raid is just a transparent throwback piece - not a product of innovation and great creativity - made by a bunch of creators who were basically chilling out during an off-season. Everything suggests they wanted to create something primarily for those who share a certain amount of nostalgic amusement for this specific type of material. Which is why I doubt Taniguchi and Arakawa, or the rest of the team for that matter, aren't thinking about more ambitious projects in the meanwhile. Objectively speaking, this is simply a lightweight product. Neither serious enough to provide a compelling dramatic core, nor nonsensical enough to appeal to fans of complete insanity. If that sounds boring or offends your sensibilities, you would be better off watching something more substantial. Otherwise, feel free to check it out.

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